Beginner's guide
How to play Friday Fighters
Friday Fighters is a free 2D fighting game that runs in your browser. Pick one of 40 characters from Friday, Next Friday or Friday After Next, choose a sidekick and a neighborhood stage, then win two rounds before your opponent does. You don't need an account, it works with a keyboard, gamepad or touch screen, and you can install it as an app to play offline.
On this page: Game modes · 2v2 tag team · Rounds and meter · Attacking and defending · Combos · Signature moves · Supers, Ultras and finishers · Throwables · Sidekicks · Comebacks · Tips
Game modes
- Arcade
- Fight up a seven-fight ladder of opponents from your fighter's movie. The CPU gets tougher as you climb, and the last fight is the movie's boss: Deebo in Friday, Joker in Next Friday and Robber Santa in Friday After Next. Play it 1 vs 1 or as a 2 vs 2 tag team.
- VS CPU
- A single fight against the computer, 1 vs 1 or 2 vs 2. You pick both sides and the stage. CPU difficulty is set in Settings.
- Versus
- Two players on one computer, sharing a keyboard or using two gamepads, 1 vs 1 or 2 vs 2.
- Online
- Press Find Online Match to be paired with anyone else searching at that moment. There is no sign-in. You can also host a private room and share its four-letter code with a friend. The game connects players directly when it can, and uses a secure relay when a network blocks direct connections. If your opponent quits or drops mid-fight, you win by forfeit.
- Training
- Practice against a dummy with a full meter that refills. Use Try Ultra to watch your fighter's Ultra, and Change Fighters to switch characters without losing your stage or training settings.
- Story
- Live the story of all three movies in 12 chapters, each with its own cutscene that leads straight into the fight. Your progress saves after every win, and if you lose you can try that fight again.
- CPU Showcase
- Watch the computer fight itself, which is a good way to see each character's moves. It sits next to the official trailer on the main menu.
- Download
- Install Friday Fighters on your phone, tablet or computer and play it like an app, even offline. It's free and needs no sign-up.
2v2 tag team
Arcade, VS CPU and Versus can be played as a 2 vs 2 tag team on one device. Each side picks two fighters. Press the sidekick button in neutral to tag your partner in, and they run in from your side of the screen while the other fighter runs off. Every fighter has their own health bar. The fighter on the bench slowly recovers some of the damage they took, shown in dark red. When a fighter is knocked out, their partner comes in automatically, and the last team standing wins. In 2v2, your Ultra helper is your teammate. Tag team is local only, so online matches are always 1 vs 1.
Rounds, health and meter
Each match is best of three rounds, and each round lasts 99 seconds. Both fighters start every round with 1,150 health. If time runs out, the fighter with more health left wins the round.
The meter under your health bar holds up to three bars. You start each round with one bar, and meter carried over from the last round stays. Meter fills twice as fast as in a classic fighting game: you earn it by attacking, blocking, taking damage and taunting. Spend it on Supers, Ultras and comeback moves.
Attacking and defending
- Four attack buttons: light punch, heavy punch, light kick and heavy kick. Light attacks are fast. Heavy attacks are slower and hit harder.
- Special: every fighter has a signature Special move, named after something from the movies.
- Blocking: hold the block button, or hold away from your opponent while they attack. Blocking stops most damage, though some moves are unblockable.
- Dashing: double-tap forward to dash in. Double-tap back to backdash, which makes you briefly invulnerable.
- Grab string: press toward your opponent and heavy punch up close to grab them and land a four-hit string that knocks them down.
- Launcher: hold down and press heavy punch to pop your opponent into the air.
Combos
When an attack connects, you can cancel it straight into another move to build a combo. Each move can be used once per chain, so mix light and heavy attacks. Beginners can use the auto-combo: after a hit lands, keep tapping light punch and the chain climbs automatically from light punch to light kick, heavy punch, heavy kick and your Special. With a full bar, it finishes with Super 1.
For air combos, land a launcher and hold up to super jump after your opponent, then chain your jumping attacks. You can also super jump at any time by tapping down and then up. Long combos make the opponent bounce off the floor and walls, which can extend the damage.
Land two combos of four hits or more in a row and your fighter goes On Fire: for about ten seconds, every hit deals 10% more damage.
Signature moves
Every fighter has a signature move of their own: press toward your opponent and heavy kick. They are all different. Craig parries a punch and counters, Deebo stomps low, Smokey takes a smoke break to build meter, and Big Worm does a drive-by. Others are overheads, pulls, armored charges, dashes, shoves and crew call-ins. Each fighter's signature is listed on the fighters page and in the in-game move list.
Supers, Ultras and finishers
Each fighter has two Supers, and each costs one bar of meter. Supers are multi-hit moves themed on the character, from Big Worm's ice cream truck to Deebo's unblockable slap. A few Supers can even hit an opponent who is lying on the ground, once per combo.
The Ultra is each fighter's cinematic finishing move. Press both Super buttons together (LT + RT on Xbox, L2 + R2 on PlayStation, T + Y on the keyboard). You start every match with two free Ultras. After you have used them, an Ultra costs a full three bars. A pulsing blue prompt beside your meter shows when an Ultra is ready.
When you win the match, your opponent gets back up dazed, and the screen calls for a FINISH 'EM finisher. Press both Super buttons together within about four seconds, and your fighter plays a short intro with a line from the movie, then finishes them with their Ultra. It's optional, and any hit also ends the match.
Throwables
Every fighter carries a throwable item, such as Craig's porch brick, Mr. Jones's flying slipper or Big Worm's popsicles. Press the Special button to throw it. You get four throws per round, the counter under your meter shows how many are left, and it refills at the start of the next round. Fighters whose original Special is a close-range attack use it with down + Special.
Sidekicks
Before each fight you choose a sidekick, from Grandma Jones to Chico the dog. Press the sidekick button and they run in with their own attack, then need a short rest before you can call them again. Each sidekick plays differently. Red rams in on his bike, Chico pins you with five bites, and Officers Hole and Dix cuff the opponent for a moment. See the full list on the fighters page.
Comeback tools
- Crossover
- While you are blocking, press the sidekick button with at least half a bar of meter. Your sidekick jumps in front of you, knocks the attacker back with an unblockable hit and gets you out of the pressure.
- Combo breaker
- If you block the third move of an opponent's chain, the chain breaks and you earn meter.
- Bye Felisha break
- Once per round, while you are being hit, press the sidekick button with a full bar to escape the combo.
Tips for new players
- Start in Training to learn your fighter's Special, Supers and Ultra with unlimited meter.
- Use the light punch auto-combo until cancelling feels natural.
- Save your two opening Ultras for when they will finish a round, or for when your opponent is stuck in a long combo.
- Learn your fighter's signature move. Parries and armored moves beat attackers who press buttons carelessly.
- Throwables are limited to four per round, so use them to stop an opponent who keeps jumping or dashing in.
- Taunting builds meter, but it leaves you open.
- Rebind any key or controller button in Settings, or switch to the COMPACT keyboard layout. The in-game move list always shows your current buttons.
- Found a bug? Use FEEDBACK on the main menu or REPORT A BUG in the pause menu, and a screenshot is attached automatically.
Ready? See the full controls, read about all 40 fighters, or start playing.